One of my favorite rooms in the whole game. I had complete freedom in designing this room. Having been tasked to come up with a visual bible/ rulebook for the Engineer spaces I focused on the Brutalist and Monolithic themes we had established in the pre production of this campaign. I tried keeping H.R. Giger shapes and silhouettes in the spaces I made for this campaign. The tunnel itself alludes to space above it and part of a bigger structure and the negative space is down the center is in the shape of a Xenomorph Queen.
https://www.artstation.com/carriesloane
https://www.artstation.com/rogeliod
https://www.artstation.com/quack
https://www.artstation.com/konradbeerbaum