Timothy Sanchez
Timothy Sanchez
Environment Artist at Sledgehammer Games
San Francisco Bay Area, United States

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Skills

Concept ArtConcept DesignEnvironment DesignShading3D ModelingEnvironment ModelingProp ModelingUV MappingGame DesignGame DevelopmentProp DesignPhoto-manipulationVehicle ModelingShadersPBR TexturingTexture Baking

Software proficiency

Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush
Quixel Suite
Quixel Suite
Unreal Engine
Unreal Engine
Unity
Unity
UVLayout
UVLayout
Marmoset Toolbag
Marmoset Toolbag
After Effects
After Effects
CrazyBump
CrazyBump
Marvelous Designer
Marvelous Designer
World Machine
World Machine
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter

Experience

  • Associate 3D Artist at NCSOFT West - IronTiger
    San Mateo, United States of America
    December 2016 - September 2017


    Worked​ ​closely​ ​with​ ​Lead​ and​​ ​Senior​ ​artists​ ​to​ maintain​ ​​art​ ​production​ ​pipelines,​ ​workflows​ ​and​ ​processes​ ​for building​ ​environments.

    Collaborated​ ​with​ ​the​ ​design​ ​team​ ​to ​ ensure​ ​that​ ​ environments​ ​ were​ ​ not​ ​ only​ ​ beautiful​​ but​ ​ also​ ​ functional​ ​ ​and ​ ​fun.

    Took the initiative to learn create new models and learn new software during down time.

    Assisted in the creation of outsourcing style guides and prompts as well as cleaning up and integrating outsourced assets.

    Developed and optimized art for high end 3D mobile graphics.

    Learned to use ESRI CityEngine and Substance Painter.

    Updated workflow documentation to be more efficient.

    Took direction and was able to iterate on look and feel of game environments and strive to match the visual targets set forth by concept artists.