Worked closely with Lead and Senior artists to maintain art production pipelines, workflows and processes for building environments.
Collaborated with the design team to ensure that environments were not only beautiful but also functional and fun.
Took the initiative to learn create new models and learn new software during down time.
Assisted in the creation of outsourcing style guides and prompts as well as cleaning up and integrating outsourced assets.
Developed and optimized art for high end 3D mobile graphics.
Learned to use ESRI CityEngine and Substance Painter.
Updated workflow documentation to be more efficient.
Took direction and was able to iterate on look and feel of game environments and strive to match the visual targets set forth by concept artists.